The XP rates differ based on your speed.


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The Runecrafting skill is often regarded as one of the most slow and hated talent in Oldschool RuneScape. It is understandable, as even high level XP rates which are around 50k per hour which could be an underwhelming reward for many players, because of the intense focus and click intensity required whilst training this ability. The goal of Runecrafting is to OSRS gold  find the balance between higher XP rates and higher profits. In this article I will review various ways to achieve 99. the expected XP rates, expected profits and much more.

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Why should you train your Runecrafting abilities in Oldschool Runescape?

Despite the grindy nature of the craft, there are numerous benefits for achieving a high Runecrafting skill, meaning that all that work isn't all for nothing. Some of the more significant advantages include:

Quest Requirements

There are some quests that require the Runecrafting skill that could act as incentives to increase the level of the skill. The prerequisites for these quests are listed below:

Level 13 the eyes of Glouphrie

Level 30 - Slug Menace

Level 35 - What Lies Below

Level 50 - Devious Minds

Diary Requirements

Alongside the questing requirements, there are many Achievement Diary requirements for Runecrafting. Achievement diaries within OSRS include a variety of highly sought-after rewards, especially the Elite diaries. Therefore, this could be a major incentive for players for players to study Runecrafting and especially to the higher levels.

Profitability

The main reason for many players to study Runecrafting is the tremendous profit at higher levels. Runecrafting is the most profitable ability in OSRS and is a great alternative to other options like PvM and boss hunting for profit goals. Rates of profit of 1.5M in an hour can be possible from Level 91. In this level, you'll gain the ability to craft twice Nature Runes. Prior to that creating double Astral Runes starting at Level 82 will yield approximately 1M/hour based on the market price. This amount of profit increases throughout the levels, as the number of Runes required to be created for 99 is pretty ludicrous.

Some Good-To-Know's

Running is a lot of running. It is a constant return to a nearby bank each time you have an inventory of runes crafted that's why it's essential to know how the mechanics of running can be affected. There are some things you should know about run energy

Weight - Each item in Oldschool RuneScape weighs. Your current 'weight' can be determined by clicking on the armour tab, then clicking the icon for your equipment. Your current weight will be listed on the lower left.

The speed of energy loss varies linearly between 0 kg weight and 64 kg weight in which having a weight of 0 kg will deplete a player's run energy at the normal rate. However, having 64kg weight will deplete an athlete's energy to run at almost twice the normal speed. The absence of a weight in the range of 0 kg to 64 kg has no additional effect, negative or positive.

Thus, the general standard is to keep weight as low as you can. This means getting rid of any unnecessary armour, and making use of lightweight armour like such as the Graceful Outfit, Boots of Lightness and the Spotted/Spottier Cap or Penance Gloves. Penance Gloves. You should use the best equipment for weight reduction typically, this would be the full Graceful Outfit.

Ability - How much run restored per minute is dependent on your ability to run, which can be increased by 30% when a complete Graceful outfit is worn. The table below presents the speed at which you can restore your run and the amount of time in seconds needed to recover 1% of your run energy, even with a fully-fitted outfit. Contrary what people believe that a player's Agility does not contribute to how quickly a player's running energy is used up, but how fast it is renewed. The only factor that contributes to the speed at which run energy is diminished is the weight.

Simply put, having a higher level means that your running will recover faster. This can save you money on Stamina Potions in the long run, and might be worth training prior to running, based on the goals you want to achieve.

Stamina Potions - Stamina Potions can be extremely useful and should be used at all Runecrafting levels as appropriate. It is said that a Stamina Potion restores 20% of the player's run energy per dose . It also reduces the rate atwhich energy depletes while running by 70% for 2 minutes. This allows you to run all the time while running, and maximize XP gains/profit.

Rune Pouches

Rune Pouches are bags that can hold different amounts of Pure Essence. It is highly recommended to use them when you reach level 50. This is when you can unlock your Large Pouch.

Although technically, you can use pouches at Level 1. The capacity is small , so the time you spend at the bank to fill pouches with money isn't worth it. I suggest that you use pouches as early as Level 50. whereby you'll have access to the first 3 pouches. For techniques like Lava Runes certain players will prefer to use only the two pouches with the biggest size available to them, to minimize banking times and to allow the process to be a bit more enjoyable.

In the Beginning

You're interested in learning Runecrafting? First thing you'll need to accomplish is to complete the Rune Mysteries quest. It's a brief course that will give you access to the Runecrafting skill. After this, you'll want to buy Pure Essence (Rune Essence can be used to create low-level runes However, Pure Essence is always cheaper) Also, several Stamina Potions, and a lots of patience.

Level 1 - 9: Air Runes

It is the Air Altar is located just south of Falador and has Falador East bank as the closest bank. These levels should not take too long as crafting Air Runes provides 5XP per craft, meaning that 194 Pure Essence needs to be crafted into Air Runes before you can reach Level 9. It is expected to take 7 full inventories of Air Runes to achieve Level 9.

Level 9 - 14 The Runes of Earth

The Earth Altar is located East of Varrock, with Varrock East Bank being its closest banking institution. Making Earth Runes provides 6.5XP per craft. This means you will need 176 Pure Essence is required to be created into Earth Runes for you to be able to level 14. You should expect to make seven full inventory of Air Runes to achieve Level 14.

Level 14 - 23: Fire Runes

The Fire Altar is located just to the West of Duelling Arena. Banking is slightly different with this method. You'll want to stock up of Rings of Duelling, which let you teleport to both The Duel Arena and Castle Wars. This is a great option, since there is a teleport point in the Ring of Duelling teleport spot is only a short distance to The Fire Altar, whilst the Castle Wars teleport spawns you almost exactly next to the bank's treasure chest.

When you craft Fire Runes grants 7XP per craft, which is 598 Pure Essence requires crafting in Fire Runes to reach Level 23. Expect to complete 22 total inventories of Fire Runes to achieve Level 23.

Level 23 - 77/82/91/99: Lava Runes

When you reach Level 23. you'll gain the ability to create Lava Runes. This is where your XP increases dramatically However, this is the place where you'll have to spend the majority of your time crafting at. Maybe that's the reason that Runecrafting is so universally detested, due to its monotonous and tedious nature of this technique.

The rates for XP vary from 25K per hour (from low levels, without pouches) up to 70K per hour (all pouches with very fast banking). It is important to note that hourly XP is very much dependant on banking speed. The speed at which you can refill your bags (and bags) with essence, and then go return to Altar is what will determine your XP rates. This ability comes with practice and is dependant on your ability to focus, your click accuracy will improve with time and so will your the rates of XP.

For maximum efficiency it is recommended to have 82 Magic and the completion of Lunar Diplomacy to cast the magic spell Magic Imbue. This removes the requirement to use a talisman with Runecrafting. Use the ring of dueling as well as a binding necklace to teleport close to the altar of fire and ensuring lava runes are crafted every time. If you don't already have this Magic Imbue spell, you'll require an Earth Talisman in every essential inventory you require, i.e. 1 talisman with pouches not included, 2 talismans in case pouches are being utilized.

The objective of this method is based on your objectives. If XP is your primary goal and profit is not an element, it should be suggested to craft Lava runes right up to 99. But, not many players have the patience and tolerance for this, and so it is a sensible option switching to crafting Blood Runes at level 77.

Level 77 - 99 The Blood Runes

This is a very different method of Runecrafting, which was first introduced in the Zeah update. You'll require 100% Favourability with this method to use it. Arceuus House on the Great Kourend to use this method. You'll need to mine Dense Blocks from the Arceuus Mine and then use blocks on the Dark Altar, chisel the Dark Essence Blocks into Dark Essence Fragments before using the fragments on the Blood Altar.

XP rates up to 40K per hour are possible when using this method. A tiny amount of mining and Crafting XP is also gained whilst using this method. That's up around 1 million XP for each skill, if crafting Blood Runes up to 99. that's a huge bonus. Profitability is also an attractive feature with profit rates of 300-500K/hour, which is an additional bonus to all the XP earned.

Level 82 to 91: Astral Runes

If you'd like to keep traditional Runecrafting but Lava Runes aren't cutting it, Astral Runes are a good alternative to explore. When you reach Level 82. you can craft Double Astral Runes which are highly profitable, however, they offer less XP when they are compared against Lava Runes. It's also possible that making Astral Runes is slightly more tranquil, as the gap between banking takes longer and thus less demanding.

You can expect to achieve 35K XP in an hour using this method profit ranging from 700K-1M per hour. If you can reach Level 99 using this technique, at current costs, would yield 335M profit. A huge amount of profit, however do be aware that the amount of duration required will probably take months of hard work to reach.

Level 91 - 99: Nature Runes

Double Nature Runes are historically the most profitable way of rune crafting, only becoming obsolete at the level 99 point when the craft of Double Death Runes becomes available. The 2 best methods for doing this is through the Abyss or using The Fairy Ring CKR which will transfer you to Karamja situated just west to the Nature Altar.

The XP rates differ based on your speed. Typically, it's between 20K and 30K per hour. You'll also earn high profits, which range from 1M-1.7M GDP per  OSRS GP  hour. This is an extremely efficient method of earning money, debatably the most profitable money making method, solely through skill that makes 91 Runecrafting popular with many players. Achieving Level 99 from Level 91. using this method, you can expect to earn around 340M in current prices.

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