The executive producer and head of the Diablo franchise Rod Fergusson put it


It's doubtful that Blizzard will make Angels as well as Demons into classes, since the game's focus is on people trapped between their ways.

It's doubtful that Blizzard will make Angels as well as Demons into classes, since the game's focus is on people trapped between their ways. In reality, though, as the only mortal in the middle of Heaven and Diablo IV Gold Hell Tyrael has the most unique position in the entire Diablo history. He will more likely be an equalizer in the story, maybe even a voice of reason, instead of taking sides like he once did. When he's not forced to pick positions, Tyrael understands the value of mortals, and that's why he'll likely take part in the events of Diablo 4.

The method used by Blizzard to specify your character's characteristics in Diablo 4 is a blend of the style of the studio's Diablo 2 and Diablo 3. The executive producer and head of the Diablo franchise Rod Fergusson put it, "Diablo 2 seemed like you were locked into the game; you had the ability to respec one time per difficulty. However, with Diablo 3, you sort of changed your look like you would change your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."

The game's director Joe Shely told Polygon in an interview roundtable, in a roundtable interview that "having your character appear to be a collection of choices you made leads to really interesting decisions, at least intriguing opportunities."Shely added she believes that the Diablo group is conscious that the players especially early on, won't have an understanding of the different classes' skills. Players will want to experiment.

"When you consider our respec processes," Shely said, "which are applicable to both the skill tree as well as Paragon for the higher levels that's our endgame advancement system. We've endeavored to do it in a way where you're making a decision is important and your character's not the same as everyone who has a character, but you have a lot of freedom to test things out.

"You've gained the capability to specify points point by point. It's easy to unspend a point and cheap Diablo IV Gold put it towards the other item However, as you progress later into levels that cost increases to make choices a little bit more thoughtful. Of course, you may change the entire tree at once if would like to build from the beginning."