Some will be apprehensive, but the gain is amazing even if you're weak. Beginning with the weakest talents and skills to get some outplay potential helped me tremendously. I quit my first traditional toon, a warlock, after I hit 30or more. I had to WOW Burning Crusade Classic Gold drink every time I pulled and was extremely weak. Then I upgraded another one in prepatch and it's an entirely different experience, with an appropriate build, I don't have to slow down at all and I can pull mobs chain-like without worry about dying.
You sound like you're trying to kill things at your level, or maybe a little higher. If this were the case, you shouldn't have to spend all your mana and resources just to kill one thing. It's simpler to find a place where the mobs are few levels lower than you. At the beginning, it can be tough to locate places that have enough quests, so you may just have to simply grind mobs that are green without any quests until you reach a better level for the next location. If the area you are questing in is always a few levels behind you then there is a lot easier time.
While there was a dominating EU Horde guild, the list of bosses who were first killed in vanilla shows that it was 7 Horde to 40 alliance world first kills. It was not even close for me as someone who was part of an alliance that was pushing for world-firsts. Obviously...great players can still be successful on the horde side, but it was much easier for alliance, especially prior to
Vanilla people had no idea about anything, particularly at first. Are you sure that most people in vanilla were just going along with their racial selections? That's absurd.
There was no doubt that players in the actual cutting edge PvE raid guilds or PvPers who truly would like to get every advantage they could get would do that, but those were probably around 0.1% or less of the players.
It didn't matter to everyone other than you. It might have seemed like more had you been part of this tiny group.
Consider this What WoW vanilla character would you choose? The sexy night elf or the ugly orc? The answer is fairly easy if you think about where Bloodelves ended up being to balance it out.
In 2005, most servers were split 60/40 Alliance. In terms of why I believe that the player base was less snobby and casual in 2005 (aka were more interested in the character's fantasy more than analyzing metagames of pvp): people chose alliance as it was more relatable and they wanted to be heroic good guys like in Lord of the Rings. Wanting to be an undead or monster "bad guy" was more of an alternative choice. Will of the Forsaken was huge, and cheap WOW TBC Gold horde was more pvp-focused. It wasn't a big deal. It was known that horde had more powerful pvp races, but it didn't really matter.
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