Get to know Star Wars The Old Republic 7.0 PTS Guardian Combat Styles


For the loyal SWTOR players, you must want to quickly understand the details of SWTOR 7.0 PTS.

For the loyal SWTOR players, you must want to quickly understand the details of SWTOR 7.0 PTS. Including BioWare’s news review, an overview of PTS changes, and Endonae’s personal views on the matter. The first PTS update of 7.0 allows players to see the gameplay planned by BioWare in the next expansion pack, Legacy of the Sith. This will balloon players’ interest in the expansion pack and attract them to buy SWTOR Credits.

The latest battle changes have changed how abilities and passives granted in the game, and the number of abilities and passives given to players, have significantly reduced. Starting at level 10, for every 5 or 10 levels, players will either gain abilities in a specific discipline or choose one of three options. These options include a combination of existing abilities, passive discipline, and practical effects. This may not be friendly to players, but they can choose to buy SWTOR Credits to enhance the gaming experience.

According to the recent PTS update, it is clear that BioWare wants to reduce the complexity of combat and gameplay in 7.0. They try to simplify combat and gameplay by streamlining many abilities, either by obliterating them, or forcing players to choose between multiple abilities. But whether players accept such a model is a question. This update may even affect players’ enthusiasm to buy Star Wars The Old Republic Credits.

Many players think that decimating the number of abilities is definitely a bad idea. BioWare still has many ways to simplify combat and gameplay for novice and casual players. The ability to delete many capabilities will affect the game experience of players. BioWare needs to find a better solution as soon as possible, if it does not want to discourage players’ desire to buy SWTOR Credits.